Monday, August 2, 2010

Update 30

>Check out the contents of the CD-ROM on the compy. Also tape the flashlight to your helmet cuz that would look cool.

You put the CD-ROM in the computer. A file comes up.

You can not tape the flashlight to your bowl-helmet because you don't have any tape!

Update 31



>check inventory for batteries....cuz i forget what we have and i'm too lazy to look XD also, probably do a search on compy for hte missing girl :3

Your inventory currently contains ONE KNIFE and ONE FLASHLIGHT. You are wearing a BOWL and a ROPE.

You do a web search on GOOGLEZ for Sarah Bing. An article comes up that says the following.

You wonder who this girl could possibly be.

Update 32

>Use the numbers that are located in the file to open the door with the keypad.

You remember this room, you heard sounds coming from it earlier. You decide to put in the pin code.

CUTSCENE

Update 33

>Use the knife to cut her bonds.

Then ask her "WHERE ARE THE LUCKY CHARMS?!!"


You free the girl.

She seems to be very happy about being freed!

You ask her about the Lucky Charms. She replies "I don't know what you are talking about?"

You give her some milk to drink. She stares at the girl on the carton. "What? Is that me on that carton? Am I Sarah Bing?"

It seems that this girl has AMNESIA just like you do. Drinking the milk fully replenishes her HP. There is no more milk left.

You go to look at the doors that are left, there is only the CIRCLE DOOR left. The girl stares at this door. She then begins to tell you a story.

"I was about to go through that door, I had the key and everything! I dropped it down in that gap in the floor over there when I tryed to pole vault it earlier. I was going to find a way down there, but I decided to take a nap, and I ended up tied up in this room."

What now?

Update 34

>.....jump on the girl's back and ride her around like a horse......use the binding ropes as reigns......i hear chicks dig this kind of thing......maybe she'll feel more comfortable afterwords and sacrifice herself to get the key for you :smileyhappy:....

You consider doing this for a moment.

Oh the other hand, maybe that's not such a good idea.

You ask the girl if you can lower her down into the gap in the floor with the rope, but she says she's too scared to go. It's dark down there. She askes if you can come with her.

Update 35

>Tell her you can't go with her, because obviously someone has to hold the rope.
Offer her your flashlight and see if shes less scared with the flashlight.

She seems to listen to reason. She has batteries in her inventory for the flashlight, so she agrees to go down.

You feel sad about letting go of your rope sash, but for freedom it seems like sacrifices will have to be made.

You are now the girl.

You are at the bottom of the hole. It is very dark down here.

Update 36

>Have a small panic attack and fumble around to turn on the flashlight.
Be sure to yell up to the guy and let him know you're safe. Well, for the time being.

You panic for a moment before you remember your flashlight. You turn it on. That being over you decide to yell back up at Mr. Lucky Charms Guy (This is the nickname you have given him due to his obsession with Lucky Charms) that you are okay.

You see something come into view of your flashlight.

Good kit...

AGRUGHHHHHHHHHHHHHHHHHHH